Things To Do In Animal Crossing Gamecube

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By/Feb. 28, 2020 11:52 am EST/Updated: March 25, 2020 2:32 pm EST

The Animal Crossing franchise has captured the hearts of Nintendo fans since the original GameCube dropped back in 2001. That's 19 years of befriending birds, bears, and pigs while working feverishly for a Japanese raccoon dog — a history the big 'N' is awfully proud of.

While many adored Animal Crossing once upon a time (and still very much do), their adult eyes and minds have opened to some of the stranger bits of Nintendo's beloved series. Time in the real world has helped paint the franchise's concepts and characters in a whole new light, and has made everything seem a little less rosy and innocent as a result.

Animal Crossing utilizes the GameCube's built-in clock to synch the game with real-world events and the time of day. For example, if you play Animal Crossing in December, the ground of the village. Shake all the trees in your town. You will usually find 1k in coins, 0-2 pieces of furniture, and there are five bees in the trees every day. They each sell for 2,500 bells, with the hives selling for 500 bells. Hit all the rocks in town with your shovel. There is much to do, and even more time to do it, which brings around a plethora of angles in which to approach this game. Interactivity abounds, in ways that you will both love and despise. Unlike past simulations with their own time management system, Animal Crossing does not have a stop-and-go style. This game has a real time clock; which. For Animal Crossing: New Leaf on the 3DS, a GameFAQs message board topic titled 'Daily Checklist Of Things To Do'.

Here are some of the things only adults notice in Animal Crossing. If you're a die-hard fan of the series and can't bear to see it criticized, you've been warned. If you're ultra-curious about what Nintendo's life sim really teaches people, then the truth awaits.

The perspective of Animal Crossing defies science

The art style found in the Animal Crossing series is fairly unique, and does well to make the player feel both comforted and relaxed. The characters are chibi in nature, your animal friends are cute, and the world itself is really pretty to look at.

It's a darn shame, then, that Animal Crossing had to go with that weird scrolling horizon mechanic. Quite honestly, it takes you out of the experience a bit. It also doesn't make any sense from a scientific perspective.

In the image above, for example, you can see trees disappearing over the horizon mere meters from where the characters are standing. That dramatic a curvature would mean the world Animal Crossing takes place in is extremely small. But you know that's not the case! There are other locations. In the upcoming Animal Crossing: New Horizons, your friends live on other islands. Where do they fit?

This technique really falls apart when you realize it's not used when moving left or right. By Animal Crossing's calculation, the world is not a sphere but, instead, some kind of strange cylinder; a giant rolling pin out in space. There are hordes of people who believe the Earth is flat already, Nintendo. Don't make the 'Animal Crossing theory' a thing.

You are Tom Nook's indentured servant

Since day one, players have seen through Tom Nook's adorable facade and called him out on what he really is: a greedy capitalist who views you as nothing more than a source of labor. When you first set foot into Animal Crossing's universe, it's Tom Nook who conveniently shows up with a home in exchange for working at his store. If you manage to get out from under your mortgage, Tom Nook ensures you're never really free by expanding said home without your permission.

And think about what you'll be doing in Animal Crossing: New Horizons. Tom Nook is offering you a vacation package to a deserted island, where you and your animal friends will camp at first, but eventually build a functioning town with modern amenities. That new town will be built on the backs of those who are supposed to be on vacation. And Tom Nook? Tom Nook will reap most of the benefits. Tom Nook will be making money on his vacation package, and by selling you everything you need to transform your new home into something more habitable.

And you? You'll be working hard to make it all possible, none the wiser that Tom Nook has duped you for probably the sixth or seventh time.

Animal Crossing encourages you to go into debt

In a lot of ways, Animal Crossing is just like real life. Trade your human friends in for some dogs and cows, and you're essentially doing the same things you are in the earth realm. You're buying a home you can't afford immediately. You're spending money on things to put into that home. You're working endlessly to try and pay everything off so you can lessen your anxiety and feel some semblance of financial freedom.

But you never quite get there, do you? Because just like in the real world, you'll want to buy and collect more things. Those things, as it turns out, require more space. And so, as Gamasutra puts it, 'the additional space just [fuels] more material acquisitions, continuing the cycle.'

For better or worse, Animal Crossing encourages you to take on debt. Not only that, it entices you to remain forever in debt by offering you shiny new items for your home, and expansions that can increase the size of your abode so you have room for those new toys. If you think about it, Animal Crossing could simply end when you pay off your home and decorate it with a few things. What more do you need? Unfortunately, just like real life, the game is designed to keep you running on that hamster wheel for as long as possible.

Tom Nook is basically Jeff Bezos at this point

When you first crossed paths with Tom Nook in Animal Crossing, he was just a tanuki with a dream. He was a small-scale merchant, selling goods to villagers and even dabbling a tiny bit in real estate. Fast forward a few entries in the series, however, and Tom Nook has become something else entirely.

In Animal Crossing: New Horizons, Tom Nook's venture has evolved into a conglomerate of sorts called Nook, Inc. His business offers vacation packages to remote islands. Nook owns stores, as well. Nook even has his own smartphone called the NookPhone, which keeps vacationers connected and enables them to rack up and spend what are called 'Nook Miles.' Those Nook Miles, in case you were wondering, can be used to purchase items from Tom Nook's store.

The path Tom Nook has traveled is not unlike that of Jeff Bezos, the founder of Amazon. Bezos, too, started a small business that eventually became massive to the point of being unavoidable. And just like Nook, Bezos is now slapping the Amazon name on all kinds of different goods and services, including tablets, video streaming services, and more.

You might not be far off from seeing Nook Prime two-day delivery and NookFlix movies, folks. It also wouldn't be a surprise if Nook, Inc. didn't pay any taxes, either.

Isabelle is every overworked woman

Isabelle is one of the more delightful characters in the Animal Crossing universe. She's kind. She's happy-go-lucky. She's always willing to help, and almost always wears a smile whenever you see her. As you, the player, progress toward your goals in Animal Crossing (whatever they may be), Isabelle is there every step of the way to guide you and make sure you have exactly what you need.

It's become clear, however, that Isabelle doesn't get near the credit she deserves. In that regard, she seems representative of just about every overworked woman in the world. She pours her heart and soul endlessly into the task at hand, only to see someone else receive all of the accolades and all the attention.

Think about Animal Crossing: New Leaf for a moment. You got to be the mayor, and had the always-helpful Isabelle at your side to make sure things ran smoothly. But it was Isabelle who really did the work, right? She handled all the big stuff behind the scenes. And when you stopped playing, the town kept running — all thanks to Isabelle. You got the fancy title of mayor, but really, a certain yellow dog was the real woman in charge. She made sure the whole operation didn't fall apart while you decorated your private residence.

It's no wonder Isabelle took a liking to Vacation Juice. She deserves a drink for dealing with all this nonsense.

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None of your friendships are real

It's unbelievable just how much Animal Crossing makes you care about anthropomorphic animals. You spend a lot of time in the games working and prettying up your home, sure. But there's also a lot of relationship building involved. You make new acquaintances. You eventually turn those acquaintances into friends. You grow to appreciate their personalities and their quirks, and eventually, you find yourself wondering how Rosie the cat is doing even when you're not playing.

That's not how it works in Animal Crossing: Pocket Camp. In that particular entry, your so-called pals do not care about you unless you're willing to spend a little money.

The characters in Pocket Camp come and go more quickly than in typical Animal Crossing titles, though they will visit a while longer if you meet their very specific demands. As The Vergestates, 'Your animal 'friends' will adamantly refuse to come stay with you unless you decorate your camp with furniture they consider stylish.' This unfortunately leaves you to tussle with a rather heartbreaking truth: 'all of your relationships are conditional and based on status and money, rather than true affection and respect.'

If that isn't downright depressing — especially in a series known for its charming escapism — then what is?

There's some weird cannibal stuff going on

A lot of video games feature animals as the stars, and it's clear the concept is a popular one. Players love seeing Donkey Kong leap from platform to platform and adore Sonic's spin dash. Most people have probably never seen a real-life bandicoot before, so Crash is the clear favorite. Animals are a staple of video games. But when you get into the simulation side of things — and animals are the characters — the situation gets weird. Android phone transfer tool.

Here's a question for you: what do the animals in Animal Crossing eat? Are they against killing their own kind, either for food or for luxury?

It's strange to think about, but even more strange when you play while keeping this in mind. It's not unusual to see cows chilling out on cowskin rugs, for example. Birds attending a barbecue where other birds are roasted isn't out of the ordinary. Heck, as Reddit user animalcrosser93 found, you can even get a turkey to come over for Thanksgiving dinner. The human character's eyes in the shot above say it all: it's bizarre and slightly uncomfortable.

Given how games are made, you could probably insert whatever kind of character into a situation and get a similar — if not the same — result. But maybe Nintendo should pay more attention to these awkward circumstances. While serving up steaks in Animal Crossing: New Horizons, you don't want Patty to get offended.

Dr. Shrunk is in a very unhappy marriage

Dr. Shrunk is the resident psychiatrist/comedian in Animal Crossing, and while he's not all that funny, his wisecracks typically fall on the lighthearted side. He's a walking, talking dad joke if there ever was one, but one of his routines in Animal Crossing: City Folk is actually pretty soul crushing. It will make your heart ache for the doc, and you'll feel bad about not being more supportive of his comedy career.

'Did you know that love makes everything nicer,' Dr. Shrunk begins, starting everyone off with warm fuzzy feelings. 'So let me tell you about my wife! She used to be the sweetest girl in the whole wide world!'

Aww, that's so .. wait. She used to be? As in she's not now?

'But these days,' Dr. Shrunk continues, 'the missus says things like .. 'Get a REAL job, Shrunk!' [..] 'Your jokes make people feel QUEASY!'

Dr. Shrunk then puts on the saddest face as he makes his despair felt.

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'Yep, the missus really knows how to make me feel small ..'

The doc goes on to say that's why he loves his wife, but you can see the Stockholm Syndrome in the man's eyes. He's married to a woman who not only doesn't love him anymore, but can't stand him. It's a sour dose of reality that most people probably play video games to get away from, but you probably shouldn't tell Dr. Shrunk that — he sounds like he's miserable enough as it is.

There are plenty of reasons to be afraid of Kapp'n

It's no secret that travel is a big part of Animal Crossing, and, as luck would have it, there exists a character whose main purpose is to shuttle you to and fro. Whether it's by boat or by taxi, you can count on Kapp'n to get you where you need to go. Unfortunately, you can also count on Kapp'n to be extra creepy while he's doing it — especially if your character is a woman.

If you make the mistake of taking a ride with Kapp'n, you can expect inappropriate questions like, 'So .. are ye romantically involved with anyone?' and 'Yar I'm just curious, could a lass like yerself fall for a turtle like me?' These inquiries come flying your way even though Kapp'n is married and has a kid. Holy smokes.

And it gets worse, because Kapp'n isn't a turtle at all, despite saying he is. As some Reddit users discovered, Kapp'n is actually based on a Japanese monster called the Kappa. That's right, kids — 'kappa' isn't just a meme used by people in Twitch chats; it's a creature from Japanese folklore that abducts and eats children. Think about that the next time Kapp'n offers you a ride.

Coco is probably the soul of a dead person

Here's a dirty little secret you'll discover when playing Animal Crossing for the first time: not all the characters are animals. Some look like little robots. Some appear to be toys brought to life. Some take on the shape of a certain animal, but really, they're something far more disturbing.

Like Coco, for example. Coco is a peculiar bunny, if you're expecting her to look like most bunnies. That odd appearance should definitely be a sign something is amiss, though. Bunnies don't have black holes where their eyes and mouth should be. Bunnies aren't named after the Coco of folklore, which 'is said to outright kidnap and devour any disobedient child.' Yes, another child-eater.

It's almost as though Coco isn't a bunny at all. And, as you've probably guessed, that's likely the case. Coco, according to the Animal Crossing Fandom page, seems to be a haniwa — a ritualistic clay figure — controlled by the spirit of a deceased being. Online ms excel 2007 viewer.

That's not to say Coco is evil or anything. In fact, she's quite nice once you get to know her. But you'll undoubtedly have the truth about her in the back of your mind each time the two of you meet going forward. Sorry for making things weird, Animal Crossing fans, but it had to be said.

Tom Nook might be a single dad

One of Animal Crossing's great mysteries isn't why animals and humans mingle as though it's not a big deal, or how exactly those animals dress up like people and speak. No one even pays attention to the fact that you somehow have the power to manipulate time. Yes, you can make time pass like it's nothing.

The huge riddle everyone has yet to solve has to do with the two boys, Tommy and Timmy, who support Tom Nook in all his endeavors. Who are they? Why does Animal Crossing go out of its way to conceal their true identities?

Some believe they're related to Tom Nook in some way — a theory backed up by the fact both their last names are also Nook. There's also a story floating around that Tom Nook found them abandoned and raised them as his own. Others still believe they're Tom's nephews, and that he's doing them a solid by offering them work in his various enterprises. But there's one idea that raises more questions still: Tommy and Timmy are Tom Nook's sons.

If the two boys are Tom's, you have to wonder about the fate of their mother. Perhaps she sadly passed on, leaving Tom alone to raise their kids. Perhaps there was a divorce. Either way, if this theory is the correct one, she is missing, and Nintendo isn't telling anyone why.

Vacationers are woefully underprepared

The vacation package in Animal Crossing: New Horizons seems like a dream come true, right? You're transported to a deserted island that you can shape however you see fit. Your days consist of gathering resources, decorating your space, and making friends with those who also made the journey to the island. Your evenings are all about sitting around a campfire, chatting with your neighbors and eventually catching some z's. It sounds perfect.

You quickly learn, however, that you and your fellow island dwellers weren't prepared at all for island life. That's not to say you weren't ready to pull weeds, shake trees, and mine for iron nuggets. Far worse: you all booked a vacation package you didn't have the bells to pay for.

When you start out in New Horizons, you have exactly zero bells to your name, and Tom Nook once again saddles you with a loan you need to pay off. The same happens to your island neighbors, who openly ponder how exactly they'll make bells to get out from under their debt. That is positively crazy. Who books a trip to a deserted island without any kind of job lined up? It's one thing to show up homeless like in past Animal Crossing titles, which forces you to work to keep a roof over your head. New Horizons, however, is a getaway — one you didn't actually have the money for.

New Horizons' priorities are a little out of order

There's something very odd about the way Animal Crossing: New Horizons approaches the growth of your tiny island home. It starts out with just you and a few other island dwellers. You're all in tents, and you're all working diligently to learn new skills and customize your abodes. Things start to escalate pretty quickly, though, once you start catching a few animals. Tom Nook begins to talk more and more about this 'Blathers' person, and asks you to catch more specimens he can send to Blathers.

And then Blathers the owl actually shows up on your island. That's when things really get strange.

Despite you and your neighbors still roughing it in a lot of ways, Blathers wants to build a museum. He wants you to go off and catch butterflies and fish. He wants you to dig up fossils. He wants to put everything you find on display in a fancy new exhibit, which a grand total of three or four or five islanders might visit. All this while those who made the trip with you could still be living in tents, trying to figure out how they can secure enough bells to at least build a small house for themselves.

You and your friends should at least be properly sheltered before anyone even thinks about building a museum on the island. The fact this isn't the case really speaks to Tom Nook's messed up priorities.

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In New Horizons, you're basically asked to steal resources from other islands

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In the present day, most countries aren't all that proud of colonialism. It's rather embarrassing to look back and realize the people of your country sailed around to new lands, took what they wanted, and, in many cases, took ownership of those new places entirely. It's at least somewhat innocent to travel to a deserted island and make a new life, building everything solely off the resources you have available there. But that's not what Animal Crossing: New Horizons asks you to do at all.

Once you reach a point where you can build a shop on your new island, Timmy Nook asks you to gather materials to make the shop a reality. But he doesn't just request that you find everything you need on the island. Instead, he gives you a ticket, implores you to travel to other islands, and instructs you to take what they have, too.

These other islands aren't entirely empty, by the way. They're full of other souls who might also need those resources in order to survive. Still, Timmy Nook seems to think it's okay to steal their wood, mine their ore, and take their animals back home to your museum. You can even woo some of the folks from other islands to join yours, which is a huge slap in the face. You're basically stripping their island bare to make yours better, while offering them a small parcel of land in exchange.

Things To Do In Animal Crossing Gamecube Gameplay

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Posted: 11/15/2009 12:14pm Edited: 3 #0
%%%%%%%%%%%%%%%%%%%%AC:GC Turnip Guide
%%%%%%%%%%%%%%%%%%%%Made by Highguy7612, Mark-Up by aldericon
It seems like a good idea doesn't it? Everyone talks about how much money they make, and you are still trying to get that post office model aren't you? So you think turnips are the best way huh?
Well, you are right, turnips are the best way to make money in Animal Crossing if you do it the right way. But I want to warn you on something. If you want to get 999,999,999 bells in your account, you would need to make 20 million bells a week for a WHOLE YEAR! Just thought I would let you know that before you think you are going to do this is a month. It took me 4 months to get my account to 80 million, so be prepared to spend time playing this game (which could be a good thing).
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So how does this turnip thing work anyway?
Now I'm going to explain all of the things about turnips. You can buy them every Sunday from 6:00am to 12:00 noon. This seems like a long time, but you are going to be spending some time doing other things, like finding Joan. She can be found in a random acre of your town and she moves when you leave the acre after talking to her. When you find her, she sells turnips in groups of 100, 50, and 10. ALWAYS buy 100 (more about this explained later).
Here are the quantities you can buy the turnips for.
When you talk to her on different Sundays you will find that her prices change every time.
Here is an example of her selling price.
This is based off of the Stock Market. Now when/how much do you buy? I'll explain that later. Now that you have turnips, you need a place to sell them right? This is done at Tom Nook's Store. But he only buys turnips from Monday to Saturday, so you must sell them between them. The price changes everyday for Tom Nook, so if you want to play the Stalk Market right, you must play AC everyday and check the prices everyday. If you don't sell your turnips by Saturday, then all of the turnips you bought the previous Sunday will spoil, which means that you lost all the money you spent on them.
On a random day during some weeks, there will be a gigantic 'spike' in the price Tom Nook is willing to buy the turnips for. This is the whole key to the Stalk Market.
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Tell me more about these spikes?
Spikes are ALWAYS 8 times what you bought the turnips for. ALWAYS. It will NEVER be anything else. The only way it could happen is if you traveled to another town when there is a spike in that town. I will talk more on traveling to other towns for profit later.
So lets say you bought turnips for 100 bells/turnip..and a spike happened that week, that spike would be 800. It would not be anything else! The normal price could go up to 150, but the true spike is 800. What if you bought them for 75? Then the spike would be 600. Well you would rather have a spike at 800 than 600 wouldn't you? Actually, this isn't the case. Think about it. Either way you are getting 8 times what you spent..so does it really matter?
Everyone always says buying cheaper is better, but I don't believe it matters. People think if they buy for cheap that they can sell on Saturday for more than they bought. That is true, but even if you don't sell for more than you bought, you aren't losing that much. The real profit comes from spikes, so it doesn't matter what the small loses are from previous weeks. By the way, a just 1 spike can make up for 13 weeks of loses!!! Remember that!
People also consider selling their turnips, even if it is not a spike, it is just a high price (like 150), they want to at least make some money. I really advise against this, because a spike could come in the next few days. The lost you take if there isn't a spike is nothing compared to the lost from a high price to a spike.
Here is a high price.
This is a spike, which came later in the week. Can you figure out what I bought them for?
A spike comes between 40% of the time to 60% of the time in a town. In other words, a spike comes on an average of every other week to 1 in 3 weeks. This is an average, you will get streaks!! It has been heard of getting 5 weeks in a row with a spike. But also 4 weeks in a row with no spike.
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How much money should I spend every week?
This depends on how much you have in your bank account at the Post Office (you did pay off all your debt didn't you? If not, I would STRONGLY advise you not to use turnips yet, it would spoil it, believe me), if you have less than a million (which you probably will if you just started) then you should spend about 50,000 if you have it, maybe 100,000. After you make a million, you should be spending 200,000. Do that for maybe a month. Now if you had some spikes, you should have a few million. If you have over 3 million, you can bump it up to about 850,000; or what I am going to call a 'full load' which I will explain later.
Once you have over 10 million, you can really do as much as you want, but buy about the same every week because if you spend 9 million in one week and there isn't a spike, then you spend 10,000 another and there is, you wouldn't have a constant earnings. So I would buy two or three 'full loads'. Once you have more money, and if you have more time on Sundays, go ahead and get as much as you can, the more, the better.
Some people don't have the time for this, so they just buy 100,000 every week, even when they have money. I am telling you right now, it is going to take you an extremely long time to get a post office model, you just would have to spend more, so if you are one of these people, be aware that you probably won't ever get the post office model.
Note: There are a lot of gamers who don't have the kind of time to buy this many or prefer not to, but they still want to make money with the stalk market. I suggest to them that they buy about 10,000-15,000 a week. This way, you still make quite a bit of money, but you aren't spending away your hours every Sunday.
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I never have enough time! What should I do?
Time becomes a factor if you are buying turnips. You may have to do something on Sunday, so you only get 2 hours to buy turnips, which could give you limited time for buying the amount you want. First off, you want to have all 15 slots open, and also have 10 letters for money too. It will save you a lot of time.
I am dropping all my stuff before I go to do anything with money/turnips. Notice I also have all 10 letter slots open.
I refer to 850,000 as a 'full load', it is actually a little more than that. A 'full load' is what I defined as filling every spot in your inventory with 30,000 bell bags, including 99,999 in the money slot, and 10 letter spaces with 30,000 bell bags. This is actually 849,999 bells total. The next load is about 1.7 million, and the one after that is about 2.5 million. And so on. So now if you wanted to spend 2.5 million, you would only have to find Joan 3 times! Greatly reducing the amount of time you spent looking for her for 8 or 9 times.
Steps to Get a Full Load:
First, go to the bank and take out as much as you can. (Make sure all your slots are empty.)
Now you need to move 10 bags to your letter slots.
Now go back and take out another 300,000.
Now you have a full load!
When you find her, you need to drop most of your money on the ground, don't worry, it will stay there. Leave maybe 9 bags in your inventory, and then talk to Joan. You will now find out what the price is, and you may spend all 9 bags and have room left for more turnips, or you may still have money bags left over, this obviously, depends on the price of the turnips. What is important is finding the 'balance' where you fill the most spots with turnips and spend the most amount of money. Some weeks you may be picking up 5 bags, some weeks you may be picking up 6 bags, whatever the price is, you will need to adjust. This is the thing that takes the most time. I can easily spend 3 hours doing this step. It takes a long time. I would recommend having a CD player or something like that because you could be driven crazy of this after a short time.
Note that you want to buy every bag as 100 turnips, don't buy 50 and 10, they are just wasting your time. The only time you would buy those is if you are out of money for the 100, but you still have about 5,000 bells left and you can buy a 50 or some 10s, but other than that, just buy 100s.
With your inventory full of turnips, you need to drop them in the acre as well. After you do that, pick up more money and repeat until you are out of money. Remember you have some in all 10 letters, so use that too, and turnips can NOT be put in envelopes, so you can't get 25 of them at one time.
After you spent all your money and dropped all of your turnips in the acre, go back to the post office and get more money if you wish to continue. Joan will be in another random acre, so she won't always go to the same spot, but I found after a few months of doing turnips, that she seems to have 'favorite' acres. After time, you will find out what those are in your town, but if you are just starting, check through every acre.
When you are done buying, you have a few acres filled with turnips, it is up to you whether you want to leave them there or move them close to Nooks store now. I leave them there and then I get them all on the selling day.
Here are a bunch of turnips from one of the acres.
One other thing you can do, is if it is around 11:55, you can still get a whole round of buying in, because as long as you don't leave the acre, Joan will stay there.
It's 12:02pm.
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During the week:
You need to check prices EVERYDAY. If you miss a day, you may have missed a spike. There are patterns in the weeks, but as of now NO ONE has found a pattern on which weeks get a spike and which ones don't. Therefore you need to buy turnips every week to insure that you make money. If someone were to find out which weeks gave spikes, PLEASE contact me and I will test it out and if it works, I will give you credit! This is very unlikely though, so don't try to pass off some story.
I find that it is a good idea to record your data from week to week. Here is some of the things I recorded:
3-7
New Town: 14,400 @ 110
90, 84, 69, 62, 57, 53
3-28
New Town: 21[/b],000[/b] @ 120[/b]
96[/b]0*[/b], 133[/b], X, 100, 108, 117
In these cases, the date is at the top, then the town (you may be using more than 1). Next to the town is how many turnips were bought and at what price. Underneath are Tom Nook's prices throughout the week. Notice I got a spike on the week of 3-28 (the date is a Sunday). And the X means it was the Raffle, so I couldn't get a price.
If you get a spike OR it is Saturday, you need to sell your turnips. If it is a spike, you can NOT take 15 to Tom Nook's store. Why? It's too much money, you can't carry it all at one time. Lets take the example of my 3-28 week. I got a spike of 960. If I took 15 bundles of 100 to Tom Nook, that would be 1,440,000. Even if it was 800,000 this would not work because Tom Nook doesn't put money in your envelopes. So in this case, I would want to take 5 because 6 is over 549,999. You want to take the most you can under 549,999. Now I 480,000 with me. I can put 300,000 of it in letters. So that leaves 180,000. Now the most turnips I can get is 3. So in this week, I would take 8 to Nooks, leave 3 outside, come in and sell 5, fill my envelopes, then go and get the other 3. Now you can leave the money right outside, or you can take it to the post office. Either way, you can now go and get the rest of your turnips sold (this week it would be 8 at a time, in other weeks it would be different, you just need to figure it out). There is another way to do this. If you want, you can bring 15 turnips, but drop them outside of Nook's and only sell the ones that you can, drop all the money, and then get some more of your turnip there. This will take less trips, and I think I like it better. If you do leave all your money there, it is a good idea to leave areas around the sign posts empty, because if a villager moves there, your money/turnips will go into the police station, and if you forget to get them they will eventually disappear.
Here is an acre outside of Nook's with all the bells.
Make sure that you have the empty space here too, because that is the door of the houses.
There is really no formula, but here is a good way to do it: Try 10 for the first number. 10X *100 or 1000X where X is the price you are selling them for. If it is over 549,999 subtract 1 so now try 9. If it is not enough add to the 10. Repeat until it is the highest number UNDER 549,999. I have never had it be exactly 599,999, but I guess it could happen. Now after you take that number up to Nooks, but as much as you can in the envelopes. You should have an amount left over. Now try 5X * 100 +N or 500X + N, where X is the price and N is the amount left over. After you have it figured out, keep bringing that number to Tom Nook's Store.
If it is a Saturday, you MUST sell them or they will spoil. This will take less time because you can carry more of them with you. That amount depends on the price, so you again need to figure out how many you can take at one time.
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Time Traveling and Traveling to another Town:
Time Traveling (TT for short) is very tricky with turnips, it seems to mess up the 'patterns' and mess up the spikes. It could also spoil your turnips, so I STRONGLY suggest that you don't do it. There was a spike one day for me, and I didn't have time, so I waited a day and TTed back, and it worked, so I don't know what causes weird things to happen. My sister also missed that day, and she tried a few days after me to go back to the spike day, but for some reason, it wasn't a spike, it was a normal number. Basically, use at your own risk.
Switching the clock's time.
Now going to another town has also been tricky with turnips. Lets say that there is a spike in one of your other towns, and you want to take your turnips there to sell them there for more money. This seems like a good idea, but note a few things:
Traveling to another town.
-Turnips WILL spoil if the towns' times are too far apart, they should be within a minute to be pretty safe (not 100% guaranteed though).
-You will probably lose a lot of your villagers because it will take several trips to get over there with the turnips and even more to get all the money back. So if you want your villagers, don't do this.
-It already takes a long time to sell all your turnips in your town, it will take even more time to go through with traveling and then selling (you thought you hated Rover before now, you will even more if you do this).
So these 2 things are not 100% reliable, and I would not suggest doing them every week, maybe once a month if you are willing to risk it.
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